What a Sound does when it is played while maxInstances instances are already playing.
type SoundStealMode = "oldest" | "quietest" | "none";
"oldest" - Stops the instance that started first (with a 20 ms fade), and plays the new one. Good for rapid-fire sounds such as gunshots."quietest" - Stops the quietest instance, but only when the new instance is louder than it; otherwise the new instance is skipped. For spatial instances the loudness includes the distance attenuation, so far away explosions make room for close ones."none" - Skips the new instance. Good for sounds that should finish, such as a voice line.Used by SoundOptions.steal.